Liquid IV

Food & Beverage (Hydration)
Branding & Packaging
Canada
As part of a campaign developed with Ketchum, I created marketing assets for Liquid I.V. Canada across social media, experiential marketing, promotional merchandise, retail activations, and product-focused creative. The work supported consumer engagement, brand awareness, and hydration-focused storytelling across digital and physical touchpoints.
Summary:
A brand doesn't exist in one format.
With Liquid I.V., I worked across a wide range of creative outputs from large-scale trade show environments designed to command attention from across a room, to small printed pieces where the experience depended on subtle details and tactile quality.
The project became an exercise in versatility and discipline: adapting the design to different formats, environments and audiences without losing the clarity or recognisability of the Liquid I.V. brand.
What made the work particularly valuable was the shift between digital and physical design.
A design that works perfectly on a screen doesn't necessarily work when printed at scale, placed on a textured surface or experienced from several metres away. I had to think beyond the layout itself considering material, scale, colour reproduction, viewing distance and how each piece would actually exist in the real world.
The result was a more holistic understanding of brand consistency.
Whether someone encountered Liquid I.V. at a trade show, picked up a printed card or viewed an internal presentation, every asset needed to feel like part of the same brand experience.
Challenge:
Making one brand work across completely different environments.
The primary challenge was balancing speed with precision.
Agency timelines moved quickly, with requests often coming from multiple directions at once. Each deliverable had its own objective, format and technical requirements, but every piece still needed to feel unmistakably Liquid I.V.
The challenge became even more complex when moving between digital and physical applications.
A design that looked strong on a screen could behave very differently once it entered the physical world.
A textured tablecloth could affect colour and contrast.
A large event wall needed to communicate from a distance.
A small note card needed to feel personal and considered.
An infographic needed to remain readable without overwhelming the viewer.
Each environment changed how the design needed to work.
This meant thinking beyond:
"Does this look good?"
And asking:
"How will someone actually experience this?"
The task wasn't simply to create individual assets.
It was to make sure those assets could respond to their environments while still forming one cohesive brand ecosystem.
So the challenge became:
How do you create harmony between speed, scale, physical experience and brand consistency across a constantly changing creative workload?
Solution:
Designing for the experience, not just the format.
My process started with three questions before opening a design file:
Purpose → What action, impression or feeling should this asset create?
Environment → Where will it be experienced, and how will scale, distance and material affect the design?
Connection → How does this piece reinforce the wider Liquid I.V. brand?
This framework gave me a consistent starting point while allowing the execution to change depending on the context.
1 - Design large-format assets for immediate impact
Trade show banners and wall graphics operate almost like billboards. People may only see them for a few seconds and often from across a room.
I therefore prioritised:
bold imagery + minimal copy + strong hierarchy
Large-scale assets needed to communicate the core message without requiring the viewer to stop and study the design.
Scale became part of the visual strategy, with typography and imagery sized according to how the piece would actually be experienced rather than how it looked on a design screen.
2 - Treat printed collateral as a tactile experience
Smaller physical pieces required a completely different approach.
For note cards, infographics, invitations and other printed collateral, the focus shifted towards precision, readability and detail.
Here, the physical qualities of the piece mattered.
Paper texture.
Colour fidelity.
Typography at actual print size.
Spacing.
The relationship between the information and the material it was printed on.
The goal was to make these pieces feel intentional and personal rather than simply being digital designs transferred onto paper.
3 - Build structure into internal presentations
Internal decks required another shift. Instead of designing for physical distance or tactile interaction, the focus was on flow and comprehension.
I created systems that gave presentations a consistent rhythm, using typography, imagery, colour placement and whitespace to guide the viewer through information.
Longer sections were broken into clear visual entry points so the content felt easier to navigate without becoming overly designed.
4 - Use design psychology across every format
Although the formats changed, the underlying design principles stayed consistent.
Colour placement directed attention towards key messages.
Typography established hierarchy and created clear entry points.
Layout rhythm gave longer content a natural flow.
Whitespace created breathing room and prevented information from competing unnecessarily.
These decisions weren't simply aesthetic.
They were designed around how people naturally scan, process and navigate visual information.
5 - Design with production in mind
One of the biggest lessons from the project was that design doesn't end when the artwork is approved.
I worked closely with marketing and account teams to understand production requirements early, asking questions that could prevent issues later.
How will this be printed?
What material will it sit on?
How large will it actually be?
Where will it be viewed from?
Will the colours reproduce accurately?
What technical limitations need to be considered?
Anticipating these questions reduced unnecessary back-and-forth and helped prevent rework once designs moved into production.
6 - Adapt without losing the brand
The goal was never to make every asset look identical.
Consistency doesn't mean repetition.
A trade show wall should not look like a note card.
A presentation shouldn't behave like packaging.
Instead, each format needed to express the Liquid I.V. brand in the way that made sense for its environment.
The visual system provided the common thread, while hierarchy, scale, composition and detail adapted to the specific context.
WHY THIS APPROACH WORKS
The Liquid I.V. project wasn't about creating one perfect asset.
It was about understanding how a brand behaves when it moves between screens, surfaces, spaces and experiences.
1. Can the brand maintain consistency across different formats?
Yes - the underlying visual principles remain consistent while the execution adapts to each environment.
2. Can large-scale assets communicate instantly?
Yes - strong hierarchy, bold imagery and minimal messaging create impact from a distance.
3. Can smaller printed pieces still feel considered?
Yes - typography, spacing, material and colour were treated as part of the physical experience.
4. Can complex information remain easy to navigate?
Yes - design psychology principles helped structure presentations and information-heavy assets around natural viewing behaviour.
5. Can work move quickly without sacrificing quality?
Yes - clear frameworks, early questions and production awareness helped reduce unnecessary revisions and rework.
The result was a body of work that adapted to very different environments while still feeling like one Liquid I.V. experience.
From a wall viewed across a busy trade show floor to a small piece of printed collateral held in someone's hands, every asset had a different job.
The design challenge was making sure each one did that job well without losing the brand along the way.













